


I recommend trying to move over to the new save system as I’ll be getting rid of the old system eventually. Old save file is still functional just in case. Changed the save system from PlayerPrefs based system to a Local file based system. Kept the old Unity version and project just in case). Updated to current version of Unity (Unsure if this is good practice or not if it’s mid project. Fixed Save profile not displaying immediately after saving. Fixed Softlock when going back to title screen to load a game. Added a Schedule system(It’s behind the scenes stuff to make it easier on myself to organize which characters appear in certain areas). Fixed sex scene with Succubus giving the wrong scene while playing as Cassandra while having Succubus Synergy at Rank 1 Fixed Unholy Seducer not working properly. Fixed Mel not appearing in Cassandra’s room after inviting him in. Removed the “Sleeping” picture from Cassandra’s Body Swap scene. Fixed “Quit” button disappearing from main menu when clicking “Back”. Fixed Succubus stats saving incorrectly. Fixed Delve targets showing wrong scene when giving birth. Fixed Mel not appearing in Cassandra’s room when sleeping early. Fixed Succubus Dialogue portrait not updating correctly. Fixed UI not disabling during the possession sequence. Fixed succubus portrait incorrectly appearing during possession sequence. Only applied to Body Swap and Possession Scenes.
BOOK OF LUST V0.0.23 MEGA CODE
Added some behind the scenes code to to streamline some of the cutscenes. Added Pregnancy variant scene to Cassandra’s Body Swap. Fixed Softlock when telling Mel to leave during Cassandra’s Soul Passenger scenes. Fixed Mel’s lust gain not showing up when seducing him. Streamlined how the game handles Dialogue images when bodyswapping/possessing. Streamlined how variables are handled between scenes. Removed the old save/load functionality. Finished Olivia’s Delve Sex scene while playing as Jake. Added a few more pictures to Olivia’s Delve Sex scene while playing as Jake. Added ability for Olivia to form a relationship with Mel while bodyswapped with her as opposed to only when in Soul Passenger Added to script to help manage animation Day/Night and Pregnant/Not pregnant scenes. (Mainly to streamline the process for myself) Added script to help organize Background Day/Night scenes. Finished most of of Cassandra’s Soul Passenger Scenario. Lined and colored outside the Hart’s home. Added additional scene to the “Make her leave” bad end while playing as Jake or Mel. Added animation speedup to Cassandra’s compulsion sex scene while playing as Jake while cumming. Added animation speedup to Olivia’s Sex scene while playing as Jake while cumming. Added animation speedup to Cassandra’s Sex scene while playing as Jake while cumming. Fixed Succubus’ dialogue portrait incorrectly showing up during Julia’s visit. A Fantasy Furry Frenzyīook of Lust is a game that actually plays like a game, which is one of the core reasons why it deserves praise within the adult gaming community.-Fixed Animation swap script not loading the correct scene fast enough. It’s not elaborate by any means but its a lot more than other adult games offer, it allows the player to feel more involved in the events on screen and for that, the developer has to be commended. You can level up your character through interactions, events and exploration and you can acquire skill points that will aid you as you progress through the game. You control your character and alongside the usual narrative-driven aspects and dialogue, you also have a stamina bar, a mana bar and an Exp bar. The game has you play a more involved, RPG style role in the story. However, with this title, it’s clear that the developers wanted to add more layers to the core gameplay and have managed to incorporate a number of slick features to set it apart from other games within the adult genre. The interactive nature of these mature titles is slim to none in most cases, with art and narrative being the key focus. It’s true that these games often get criticised for calling themselves games at all. Overall, a nice cell shaded design that’s really easy on the eye. Not to mention that the scenes are drawn with fine details such as intricate shadows for example. The presentation is still primarily still images above all else but the cartoonish style lends itself well to the events that take place in the story.
